Having an issue with scaling a cloned mesh immediately for programming purposes using CSG ThreeBSP. It seems that the cloned object's properties are not updating right away after scaling. Is there a function I should call to force the matrix or other internal variables to recalculate immediately without waiting for the render update loop?
Here is a snippet of my code:
var someMesh2 = someMesh1.clone();
someMesh2.scale.set(2,2,2);
someProgrammingOperation(someMesh2);
//Internally, someMesh2 still retains the properties of someMesh1 :(
Any suggestions on what I might be missing here? Your input is much appreciated!