When viewed from the back, the side is hidden as desired, but I am struggling to determine if it is visible from the renderer or camera.
new THREE.MeshBasicMaterial({
map: new,
THREE.TextureLoader().load('image.jpg'),
side: THREE.FrontSide
});
Even when it is not rendered, if I log the child within the render, I see visibility is 'true' (image 2).
Is there a way using THREE to determine if a specific geometry face is being displayed?
Thank you.