My query on GitHub can be found at the following link: https://github.com/mrdoob/three.js/issues/6043#issuecomment-73478885 I understand that TrackballControls.js is primarily used for camera control, not model manipulation. However, I am looking to rotate a model using TrackballControls.js. I want to be able to pan, zoom, and rotate the model with the mouse without feeling like I'm rotating the camera itself but rather the model directly. I need a mouse event to achieve this.
Here is a method I tried:
controls.target = model.position;
or controls.target.copy(model.position)
But it does not work as expected;