Currently, I am trying to convert a babylon.js model in .babylon format to either .obj or .stl (or any other format compatible with Maya). After searching for a solution within babylon.js itself, I found that three.js has a "save as obj" function in its editor. When using the editor to load the babylon.js object, it displays perfectly fine. However, when attempting to export it, the resulting file is empty unless the options are limited to geometry or scene.
I am wondering if there is a specific step I may be overlooking that is necessary for successfully exporting the model?