Currently, I am utilizing OrbitControls.js to rotate the camera around a fixed point. My intention is not to restrict any vertical rotation - my goal is for the camera to smoothly circle the model (orbits around the pivot point).
I experimented with removing the phi limits but this resulted in erratic behavior as the camera rotated towards the top and bottom of the model, causing glitches for a brief moment before snapping back to the limit position.
Does anyone have any recommendations on how to accomplish the desired effect seamlessly?