Uncovering the faces that grace the screen: A guide on finding them

When a user is navigating through a scene in my application, I want to be able to identify the visible faces on the screen (excluding those that are not in the camera's field of view or hidden by other objects).

One approach I considered was using the Raycaster class to cast rays on each pixel of the screen, but I am concerned about potential performance issues (although real-time capabilities are not necessary, I still want reasonable speed).

I am aware of the z-buffer functionality that determines which faces are visible due to not being hidden, and I'm wondering if there is a straightforward way to leverage this feature in Three.js to identify those faces.

Appreciate any guidance on this matter!

Answer №1

This is how I ultimately solved the problem:

  • To render my model server-side, I utilize three.js (check out discussions here and there on how to achieve this).

  • By using the color attribute of Face3, I assign a specific color to each face based on its corresponding number in the .obj file.

  • I only apply ambient lighting.

  • The rendering process is performed.

The rendered output essentially consists of pixels: the appearance of a specific color indicates the presence of the corresponding face on the screen.

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