Why does the model always display in FlatShading even though I have used computeVertexNormals
? The model is exported without normals for optimization purposes, loaded into 3JS using JsonLoader, and converted to BufferGeometry.
The material is set to SmoothShading
. For a better demonstration, please refer to this jsFiddle: http://jsfiddle.net/2w9Lkjbm/6/