Unable to adjust offset/repeat of texture being utilized as alphaMap

demo:

the alphaTexture is being modified in its offset with each render. When used as a "map" property, the offset changes, but when used as an "alphaMap" it remains static. This issue arises with the second mesh's alphaMap.

relevant code from demo link:

var colorTexture = new THREE.TextureLoader().load('blue.png')
  , alphaTexture = new THREE.TextureLoader().load('alpha.png')
  , offset = 0
  , colorFill = new THREE.Mesh(
        new THREE.Geometry(),
        new THREE.MeshPhongMaterial({
            map:      colorTexture,
            alphaMap: alphaTexture,
            side:     THREE.DoubleSide,
            shading:  THREE.FlatShading
        })
    )

function render() {
    requestAnimationFrame(render)

    offset += .01
    alphaTexture.offset.x = Math.sin(offset)
    renderer.render(scene, camera)
}

render()

expected:

the transparent part of the object should move as the alphaTexture offset changes.

actual:

the transparent part remains fixed on the material. However, if I adjust the offset of the texture assigned to the map property (instead of alphaMap), it does shift. This inconsistency in behavior is puzzling to me.

Answer №1

The current limitation in three.js is that only one offset/repeat pair is permitted per mesh. The priority is given to mesh.map.

For further details, check out

However, there might be a potential change in the future where separate offset/repeat settings could be enabled per texture or per material property.

version of three.js: r.84

Answer №2

After experimenting with the newest version (82), I attempted to disable USE_ALPHAMAP with no success. Yet, modifying vUv to vUv2 in the alpha_fragment section proved to be effective.

Jim

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