I'm currently developing an online tool utilizing Three.js, specifically focusing on morphing and scaling different parts of a 3D object. I'm wondering if there is a method to achieve object morphing in Three.js similar to this example (with the bar at the top right), but with more flexibility.
Additionally, I'm looking for guidance on how to create a Mesh resembling a Torus but with a rectangular cross-section instead of circular. Has anyone encountered similar challenges before? Thank you in advance!