I am currently utilizing Three.js for rendering Fallout 3 assets in WebGL. Check out the JavaScript code for a similar object rendering here. Most objects are loading fine along with their normals, except for the brahmin...
While the texture and normals are imported into Blender without any issues, exporting the NIF file to a WaveFront OBJ file paired with a MTL file results in the object rendering completely invisible. By purposely introducing a typo in the MTL file for the JPG or DDS filepath, I discovered that it rendered as a white brahmin without any texture. Could there be specific export settings that I may have overlooked here, considering I have successfully exported similar objects in the past? Is there a reason behind the rendered object appearing transparent? You can access the files here.
Note: There are no error messages indicating issues with texture loading.
For your reference, here is how the misunderstood creature looks when attempting to export it:
Your assistance is greatly appreciated, thank you.