After exploring the THREE.js example available here, I am curious about how to avoid scenes rendered as textures from appearing 'flattened'. Essentially, I want to maintain the depth illusion within the scene when using a WebGLRenderTarget
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I have extensively searched for information on this issue, including in the THREE.js documentation, but have not come across any references to this specific functionality. It is possible that such a feature could strain the user's processor unnecessarily, except in certain unique circumstances. Could it be achievable in pure WebGL instead?
EDIT: To those who downvoted - what makes this question inadequate? I have put effort into researching this topic, but my lack of experience with WebGL may be causing me to struggle with articulating my inquiry effectively. How can I enhance my question?