Embarking on my coding journey, I have completed some online courses and dabbled in three.js experiments. Now, I am eager to dive into the world of Shaders.
Discovering Shadertoy.com has been eye-opening with its plethora of mesmerizing experiments and effects. Attempting to integrate these shaders into Three.js, however, has proven to be quite challenging.
The shaders are readily available, yet utilizing them is not as simple as copy-pasting the code. There is a specific process that needs to be followed involving writing relationships to apply these captivating effects to Three.js geometries. Understanding uniforms and how to use them remains a mystery to me.
Upon exploring tutorials on Shadertoy and reading various articles, the complexity of shaders appears overwhelmingly abstract. It seems like delving into mathematics is necessary before comprehending this language.
Any recommendations on where to begin? Perhaps there is a straightforward method that involves merely copying, pasting, and experimenting with the code directly in my HTML document?