Yesterday, I posed a question and now I want to take a different approach while still keeping the previous discussion going. (The initial question was about variable frame rates in Three.js.)
Instead of directly addressing that question, I'm curious to know what tools WebGL/Three.js developers rely on to troubleshoot their code (particularly in identifying performance bottlenecks).
I am embarking on a significant, long-term project and anticipate encountering various challenges along the way. How can we gain insight into the inner workings of our code?
I came across a related inquiry regarding WebGL-Inspector, which I plan to explore. I am interested in exploring all available options, including investing in professional diagnostic tools if necessary.
Thank you.