Tips on incorporating a hyperlink into an object imported through GLTF loader

Is there a way to include a hyperlink in the object loaded using gltf loader with the given code snippet below?

var loader = new THREE.GLTFLoader();
    var mesh;
     loader.load('globe.glb', function(gltf){
        console.log(gltf);
        mesh = gltf.scene;
        console.log(mesh.children[0]);
        mesh.children[0].material = new THREE.MeshLambertMaterial();
        
        mesh.position.z = z;
        mesh.position.x = x
        if(x!=0){
            gltf.scene.scale.set(0.5,0.5,0.5)
        }
        if(y==1){
            mesh.position.y = x
                }
        if(y==2){
            mesh.position.y = -1*x
        }
        scene.add( mesh );
        
    });

Answer №1

It is not feasible to include hyperlinks in 3D objects.

A popular method involves utilizing raycasting to identify user interaction with a model. By employing JavaScript's window.location.href, you can redirect the user to a different URL.

For a comprehensive demonstration on implementing interaction using raycasting in three.js, refer to the example provided at webgl_interactive_cubes.

Answer №2

Per @Mugen87's remarks,

The conventional method involves utilizing raycasting to identify interaction with a model.

Given that hyperlinks are usually activated by clicks, employ the JavaScript click event listener.

Once you confirm that the model was clicked on, simply set

window.location.href = 'https://example.com/

That should take care of it~

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