Is it possible to update the textures of a basic 3D model loaded using the Collada loader in the Three.js library?
My goal is to incorporate color, specular, and normal maps onto the model using ShaderMaterial by referencing new files with the model's material names followed by "-color", "-normal", and "-spec":
"brochureFrontCover" -> "brochureFrontCover-color.jpg", "brochureFrontCover-normal.jpg", "brochureFrontCover-spec.jpg"
If someone could provide guidance on how to create such a functionality, I would greatly appreciate it.
Script link:
Collada model link: