I'm currently working on developing a Chess game and I've encountered an issue with code redundancy within my Bishop class. My goal is to create a function that can determine all possible moves of a bishop on the board. In order to achieve this, I would need to use a for loop to evaluate all diagonals that the bishop can traverse, stopping when it reaches the edge of the board or encounters another piece. The problem with my current approach is that it requires multiple for loops (4 in total) to assess all possible directions the Bishop can move.
const list = [1, 0, 0, 0, 1, 0, 0, 1]; // 1D array
const index = 5; // Bishop's position
for (let i = index; i < list.length; i++) {
if (list[i] === 1) {
console.log("First instance of 1 found going right at index: " + i);
break;
}
}
for (let i = index; i >= 0; i--) {
if (list[i] === 1) {
console.log("First instance of 1 found going left at index: " + i);
break;
}
}
While the current code works, having to use multiple for loops becomes repetitive and may pose challenges in the future, especially considering the Bishop can move in four different directions. Is there a way to consolidate these multiple loops into a single one without sacrificing efficiency? As finding the solution hinges on understanding the correct concept, I haven't made any specific attempts at solving this issue yet.