If you want to learn how to incorporate a .obj file into your scene, the official documentation provides a helpful example that can be found here.
const loader = new OBJLoader();
// Load the resource
loader.load(
// Resource URL
'models/monster.obj',
// Called when the resource is loaded
function ( object ) {
scene.add( object );
},
// Called during the loading process
function ( xhr ) {
console.log( ( xhr.loaded / xhr.total * 100 ) + '% Loaded' );
},
// Called if there are errors during loading
function ( error ) {
console.log( 'An error occurred' );
}
);
However, once the object is loaded, it might not be clear how to manipulate it. The URL is used to load the object, and then the loaded object is passed as an argument to the onload function within the loader.load
method. But what is the most effective way to keep track of and reference this object?