Tips for integrating sqlite database within a Cocos Creator JavaScript project

Is there a way to integrate a local database file, such as a question database, into my quiz game using Cocos Creator's default JavaScript script? I've searched the official Cocos Creator site and forums but haven't found any tutorials. I did come across a solution for C++ on Stack Overflow, but I prefer to use JavaScript with Cocos creator.

cc.Class({
extends: cc.Component,

properties: {
    // foo: {
    //    default: null,      // The default value will be used only when the component attaching
    //                           to a node for the first time
    //    url: cc.Texture2D,  // optional, default is typeof default
    //    serializable: true, // optional, default is true
    //    visible: true,      // optional, default is true
    //    displayName: 'Foo', // optional
    //    readonly: false,    // optional, default is false
    // },
    // ...
},

// use this for initialization
onLoad: function () {

},

onbuttnclick: function(){
    //var test = new cc.Scene('test');
    //cc.director.pushScene(test);
    cc.director.loadScene('helloworld');
    //cc.director.popScene();
},

// called every frame, uncomment this function to activate update callback
// update: function (dt) {

// },
});

I'm looking for a JavaScript solution because my expertise lies in that language rather than C++.

Answer №1

When using CocosCreator, there is a local storage API similar to H5's localStorage.set and get methods where parameters are in key-value format. I can't remember the exact API name, but the main idea is that it functions like H5's localStorage API and automatically switches to SQLite in native environments.

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