Tips for incorporating the camera from fbxloader into your three.js scene

I am currently utilizing fbxloader from three.js to incorporate a model into my scene. I have noticed that the most recent version of fbxloader.js (https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/FBXLoader.js) has the capability to read the camera data from an .fbx file.

My question is, how can I integrate this camera into my scene?

Below is my current code which only loads the original model.

            var loader = new THREE.FBXLoader( manager );
            loader.load( 'url', function( object ) {
                scene.add( object );                    
            }, onProgress, onError );

Answer №1

To achieve this, you could use the following approach:

let fbxLoader = new THREE.FBXLoader( manager );
fbxLoader.load( 'url', function( obj ) {

    obj.traverse( function( child ) {

        if ( child instanceof THREE.Camera ) {

            scene.add( child );

        }

    } );

    scene.add( obj );

}, onProgress, onError );

It is worth noting that the camera is already included in the scene.

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