Within a scene, there are multiple objects that I want to move across a wide plane that is capable of receiving shadows. However, when using only one point light or a very large directional light, the shadows cast by the objects tend to have rough edges, especially when they reach the corners. Here's an example:
https://i.sstatic.net/cdBl6.pngI am considering whether it would be better to use a light source for each individual object to ensure high-quality shadow edges as they move. In some cases, increasing the shadow map size may not be a feasible solution.