Tips for converting a parent class Sprite into a subclass MySprite in Cocos2d-JS

There is a custom class called MySprite that extends Sprite and includes additional methods.

var MySprite = cc.Sprite.extend({

    ctor:function(){
        this._super();

    },

   doSomethingStrange:function(){
   //meow meow
   }

}
);

In the game scene, the goal is to retrieve a sprite from the root node and convert it into an instance of MySprite in order to utilize the doSomethingStrange method. However, there seems to be no straightforward way to perform type casting in JavaScript.

var PlayLayer = cc.Layer.extend(new function() {


        this.ctor=function () {
            this._super();
            var rootNode = ccs.csLoader.createNode(res.scene_playscene_json);
            this.addChild(rootNode);    
        };  

        this.meow_meow = function(rootNode){
             cat  = rootNode.getChildByTag(numberTagBegin);
             // implement a solution here to convert cat from Sprite to MySprite
             cat.doSomethingStrange();
        };
});
var playScene = cc.Scene.extend({
    onEnter:function(){
        this._super();
        var layer = new PlayLayer();
        this.addChild(layer);
    }
});

Answer №1

Let me show you how it's done: Within your MySprite:

 var MySprite = cc.Sprite.extend({

    ctor:function(){
        this._super();

    }
}); /*end of extend function call*/

MySprite.prototype.performUniqueAction = function(){
   //meow meow
}

Now, you can easily utilize performUniqueAction without needing to cast anything

   this.meow_meow = function(rootNode){
         entity  = rootNode.getChildByTag(numberTagBegin);
         // perform necessary actions here to utilize entity as an instance of MySprite
         entity.performUniqueAction();
    };

The way you defined performUniqueAction in the previous example is actually a JavaScript technique for creating private methods (If you're interested, you can learn more about Module pattern here)

There is a wealth of resources available on JavaScript inheritance patterns. This article might provide some valuable insights

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