I am working on a project with a basic hollow cyclinder created using three.js, much like the one in the JSFiddle provided. I am curious to know how I can adjust the thickness of the walls of the cylinder in my scene.
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 95, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CylinderGeometry( 2, 2, 5, 360, 1, true );
var material = new THREE.MeshNormalMaterial( { color: 0x00ff00, side: THREE.DoubleSide } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.y = 5;
camera.position.z = 5;
camera.lookAt(0,0,0);
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
}
animate();