three.js skybox: sharp edges and noticeable warping

Recently, I've been delving into the world of creating skyboxes in three.js for the first time. After going through numerous tutorials, I managed to piece together my code using this particular resource as a base: . Along the way, I made some modifications to ensure smoother image loading and compatibility with the version of three.js that I have.

Despite overcoming various hurdles to reach my current stage, I'm stuck on an issue that has eluded me despite extensive searches. The problem lies in the fact that even with purposefully sourced skybox textures from the web, my creation appears unmistakably like a cube due to distorted textures that fail to convincingly emulate a realistic skybox.

Displayed below is a snapshot portraying how my skybox currently looks:

To enhance my visual explanation, here's a direct link to where I downloaded the images from: . As evident from their preview, there's a stark disparity in quality compared to my rendition.

I've experimented with different sets of textures, yet each attempt results in a conspicuous cube-esque appearance when viewed from within.

Listed below is my full code snippet encompassing all aspects, not just the segment dedicated to crafting the skybox:

    var scene;
    var camera;
    var renderer;

    // Functions: createRenderer, createCamera, createPlane, createLight, createSkyboxAndSphere

    function init () {
        scene = new THREE.Scene();
        createRenderer();
        createCamera();
        createLight();
        createPlane ();
        createSkyboxAndSphere ();

        document.getElementById("container").appendChild(renderer.domElement)

        render ()
    }

    function render () {
        renderer.render(scene, camera)
        requestAnimationFrame(render);
    }

    window.onload = function () {
        init ();
    }

At this point, I suspect a fundamental misunderstanding related to cubemapping and skyboxes may be at the root of my challenge. Being relatively new to both this concept and JavaScript overall, I acknowledge significant gaps in my comprehension.

In advance, I apologize if the solution seems obvious or if this query has surfaced previously. Thank you in anticipation of your guidance!

Answer №1

To ensure optimal performance, position your camera at the center of the skybox or in close proximity to it.

Alternatively, continuously update the box's position to align with the camera's location, or adjust the size of the skybox to better accommodate the camera's offset from the origin.

This guidance applies specifically to three.js version r.74.

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