Currently working with three.js version r73 and encountering two issues regarding shadowmaps.
Initially, when I toggle the 'logarithmicDepthBuffer' setting to true for my renderer, shadows no longer appear.
Additionally, I am unable to see shadows on my ground. The ground is constructed using PlaneBufferGeometry and rendered with MeshPhongMaterial (without any textures), while the 'receiveShadow' property has been enabled.
Any suggestions or insights would be greatly appreciated. Thank you.