Is there a way to modify the orbit controls in three.js to move the scene on mousemove rather than click + mousemove? I tried implementing the solution provided in this thread: How to recreate the Three.js OrbitControl movement on mouse move? However, I encountered an error "Maximum call stack size exceeded" and ended up with a blank canvas...
I also experimented with changing
scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
to
scope.domElement.addEventListener( 'mousemove', onMouseDown, false );
In the OrbitControls.js file, but this caused freezing during movement and sporadic stops...
Has anyone found a solution to this issue? Thanks in advance!