I'm diving into the world of morph targets and three.js, but I'm struggling to find comprehensive documentation on this topic.
Upon reviewing the source code, it seems like morphTargetInfluences[]
is the key element.
Can someone explain how this operates? How do I implement it? Is a value of 1 equivalent to full strength? And how can I differentiate between various morph targets on the same model?
I just want to grasp the concept behind morphTargetInfluences[]
Thank you in advance!