Currently, I am visualizing approximately 59,000 data points by converting them into a texture and applying them to a plane geometry.
https://i.sstatic.net/frnA4.png
However, the challenge lies in displaying a heightmap where each data point has a specific height value that needs to be applied to the mesh.
What is the most efficient approach to achieve this? Previously, I used multiple cube geometries to display the data, allowing me to adjust the height individually. Unfortunately, this method severely impacted performance and was not a viable solution.