The visibility of a ThreeJS mesh disappears when its center moves out of the camera's view

Struggling to develop a map featuring various meshes, I've encountered an issue where meshes disappear when the center of the mesh is out of the camera view.

Check out this gif demonstrating the problem:

Currently using THREE.WebGLRenderer 71, is there a solution to this disappearing mesh problem?

Answer №1

Make sure to define the following:

element.frustumCulled = false;

This should be done for the specific element "element" which is causing the flickering in THREE.js.

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