The three.js raycaster is able to detect objects both in front of and behind the specific object I am trying to select

I am currently working on rendering a 3D model of a house using Three.js and encountering an issue with the raycaster in my code. The problem I'm facing is that it's selecting every object both behind and in front of the specific object I want to select. What I actually need is for it to return just the name of the selected object. Any guidance or assistance on this matter would be greatly appreciated. As of now, I am only logging the name of the selected object to the console.

function main() {
  // Function body here
}

Answer №1

Utilizing the

raycaster.intersectObjects( objects, recursive = true )
function will detect intersections with all provided objects and their children. For more precise results on a specific object, only include that particular object in the call to intersectObjects. This method also enhances performance significantly.

If you are unsure which object to target, the intersection outcomes are conveniently sorted by proximity. The closest object is listed first for easy access.

For additional information, refer to:

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