There appears to be a change in the interaction between a pointlight and a plane from version r.67 to r.68.
I am currently studying three.js by following along with a book that is a year old. I have simplified the tutorial example to include just a plane, a cube, and a pointlight. The "Shinyness" effect of the light on the plane disappears when using r.68, which is the focus of the light effect tutorial. I suspect it may be related to changes in the material reflectivity of planes?
After going through the revision notes on the three.js GitHub repository and examining the source code history, I couldn't find any clues. My limited experience with three.js as a beginner might be hindering my ability to identify the issue.
If someone could provide an explanation about what has changed and why it is not functioning correctly, I would greatly appreciate the opportunity to learn from this broken tutorial.
UPDATE: REPLACED SOURCE CODE WITH FIDDLE EXAMPLES
Here is the r.68 example:
http://jsfiddle.net/nnu3qnq8/5/
And here is the r.67 example:
http://jsfiddle.net/nnu3qnq8/4/
Code:
$(function () {
// Code for rendering the scene
});