https://i.sstatic.net/hrrA0.gif
When my mesh has a baked shadow texture, I encounter a strange issue when I change the camera angle. Is there a way to prevent this distortion?
loader.load( "mesh.js", function(geometry){
var mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( {
map: THREE.ImageUtils.loadTexture( "texture.png" ),
}));
scene.add(mesh);
});