While working on my program, I encountered an issue with creating a dynamic number of point cloud objects with custom attributes that include the alpha value of each particle. Everything seems to be functioning properly except for when these objects are nested within each other, such as spheres. In this scenario, the smaller (inner) objects are becoming obscured by the larger ones, despite having their particles' alpha set correctly. However, if I change the order in which I add the point-cloud objects to the scene, starting with the larger ones and then moving down to the smaller ones, I am able to see the smaller objects through the bigger ones. My question is whether there is a way to instruct the renderer to update or recalculate the alpha values, or re-render the smaller inner objects so that they become visible?