Considering the example below:
var mat = new THREE.MeshLambertMaterial({'color': ..., 'map': ...});
How does changing the color affect the final appearance in situations where the color is set to the average pixel value of the map, white, or black?
When a .map
is specified for a material, the documentation mentions that the material's color "modulates" the diffuse map. What is the exact meaning of modulation in this context?