The raycaster fails to detect collision with the .gltf model

When using the raycaster to detect mouse intersection with a cube, everything works perfectly:

  raycaster.setFromCamera(mouse, camera)
  const intersects = raycaster.intersectObject(cubeMesh)
  if(intersects.length > 0)
  console.log('intersecting')

However, when I have a .gltf object positioned exactly like the cubeMesh, and I check if it's loaded first in an "update" function (called every frame), the intersection with the .gltf is not detected:

const Update = () => {

  renderer.render(scene, camera)

  raycaster.setFromCamera(mouse, camera)
  
  if(gltfObj){
    const intersects = raycaster.intersectObject(gltfObj)
    if(intersects.length > 0)
    console.log('intersecting')
  }

  requestAnimationFrame(Update);
};

Answer №1

Success: After modifying the following line, the code started functioning properly:

const results = raycaster.intersectObject(gltfModel, true)

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