Currently facing a roadblock with an issue that seems simple - the function 'loadTexture' from three.js cannot be located.
Error: loadTexture is not defined
Here's the HTML snippet:
<!DOCTYPE html>
<html lang="en">
<head>
<title>Beek in Three.js</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body onload="init()">
<div id="container"></div>
<script type="text/javascript" src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
<script type="text/javascript" src="three.min.js"></script>
<script type="text/javascript" src="beek3.js" onload="init()"></script>
</body>
</html>
And here's the JavaScript portion:
// JavaScript code goes here
// This section includes multiple functions and initialization calls.
// The issue revolves around locating and utilizing the 'loadTexture' function in three.js library.
// Specific URLs are being referenced for loading textures.
// Error handling and interactive functionalities are also implemented.
// Note: To fully understand the context, please refer to the complete script above.