The Quirky Problem with Javascript and ThreeJs

Currently facing a roadblock with an issue that seems simple - the function 'loadTexture' from three.js cannot be located.

Error: loadTexture is not defined

Here's the HTML snippet:

<!DOCTYPE html>
<html lang="en">
    <head>
        <title>Beek in Three.js</title>
        <meta charset="utf-8">
        <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

    </head>
    <body onload="init()">

        <div id="container"></div>
        <script type="text/javascript" src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
        <script type="text/javascript" src="three.min.js"></script>
        <script type="text/javascript" src="beek3.js" onload="init()"></script>

    </body>
</html>

And here's the JavaScript portion:

// JavaScript code goes here

// This section includes multiple functions and initialization calls.

// The issue revolves around locating and utilizing the 'loadTexture' function in three.js library.
// Specific URLs are being referenced for loading textures.

// Error handling and interactive functionalities are also implemented.

// Note: To fully understand the context, please refer to the complete script above.

Answer №1

Make sure to properly close your function startScene(scene) {. It looks like you're missing a left brace just before the function onWindowResize() {, and the last line seems to have an extra one.

Check out this working plunker for reference

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