I've been experimenting with the WebGL Globe, and I have successfully made it rotate. However, I'm struggling to figure out how to adjust its position so that it's not centered in the scene.
After making changes to the code found at https://code.google.com/r/fxnstyling-webgl-globe-autospin/source/browse/, this is what it looks like:
mesh = new THREE.Mesh(geometry, material);
mesh.position = new THREE.Vector3(1000, 500, 300)
mesh.matrixAutoUpdate = false;
scene.addObject(mesh);
I'm wondering how I can adjust the globe's positioning?