Recently, I have been working on rendering a scene using three.js and WebGL in an isomorphic manner. In my research, I came across suggestions to use the OrthographicCamera
for this purpose. However, upon implementing it, I noticed some strange outcomes. A portion of the scene now appears completely black and does not seem to be rendered.
You can view the issue in this JSBin: http://jsbin.com/vefohapido/3/edit?js,output
Switching back to the perspective camera resolves the visibility problem with the ground.
Your assistance in resolving this matter is greatly appreciated.