Good day! I am currently facing a challenge in orienting subpanels on different planes. It seems that the method used to create the mesh for these planes is not updating the matrix and matrixWorld correctly. I need to find a way to ensure that each plane's matrix is updated so I can manipulate the subplanes accordingly. I have attached an image showing the process of generating the geometry. I am utilizing BufferGeometry to define the vertices of the panels and then triangulating them to form the meshes. Please refer to the image linked below for a detailed step-by-step guide. Any assistance on this matter would be greatly appreciated!