The lathegeometry in Three.js is causing incorrect rendering of faces

Greetings! I am eager to delve into the world of webgl and three.js. My journey began smoothly, but encountered a bump when attempting to use lathe geometry for crafting a circular health bar. To better understand the concept, I stumbled upon this enlightening example: example. I humbly seek assistance in unraveling this mystery!

Answer №1

Have you considered switching the sequence of the points?

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