After upgrading from three.js version r110 to r124 for the new features, I noticed a significant change in the way my meshes reflect light. Suddenly, everything looks different and it's quite disappointing! 😢
Can anyone shed light on what changed between these versions causing this effect, and is there a way to fix it without going back to the older version?
I have attached some photos for reference. Picture ONE (r110) clearly shows the light reflection off the cylinder, while picture TWO (r124) lacks that clarity!
Sharing the code is a bit tricky as it's part of a larger project. However, the only difference between these two photos is the three.js version number. Both photos use black standard material and a white point light.
ONE
https://i.sstatic.net/gpzZZ.png
TWO