The issue with THREE.js ORBITCONTROLLS not responding to changes in mouse button settings is causing inconvenience

Hey there, currently working on a project using THREE.js and I've run into an issue with my .mouseButtons functionality.

var controls = new THREE.OrbitControls( camera, renderer.domElement );
            controls.target.set( 0, 25, 0 );
            controls.mouseButtons = {ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };
            controls.update();

I've made sure to include THREE.js in my setup and even checked for THREE.MOUSE, but whenever I add that particular piece of code, the mouse buttons stop working altogether.

Any assistance would be greatly appreciated. Thanks!

Answer №1

Ever since the recent commit mentioned here, the keys of the mouseButtons object have been altered. Instead of explicitly defining ORBIT, ZOOM, and PAN, now you need to map mouse buttons to specific actions. Are you currently using the latest version of THREE.js? It's possible that this change could be causing the issues you're experiencing.

According to the current version, your code should be structured like this (as far as I'm aware):

var controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.target.set( 0, 25, 0 );
    controls.mouseButtons = {LEFT: THREE.MOUSE.LEFT, MIDDLE: THREE.MOUSE.MIDDLE, RIGHT: THREE.MOUSE.RIGHT};
    controls.update();

It's worth noting that these mappings are already the default settings, so if you have no intention of modifying them, you can omit this line altogether.

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