I recently ran into an issue while working with Three.js that I need help with.
Here is the problem I encountered:
After doing some research, it seems like this is a CanvasRenderer problem. Is there a way to resolve this without switching to WebGLRenderer?
I attempted to switch to WebGLRenderer, but now I am facing even more challenges because my entire script is based on CanvasRenderer:
Additionally, when using WebGLRenderer, the opacity feature no longer works on my cubes and lines, as seen in the screenshots with the grid under the cubes.