The importance of using clearTimeOut in debounce function

Could you explain the importance of using clearTimeout in debounce function? Let's take a look at the code below:

const saveInput = (name) => {
    console.log('saveinput ', name);
}

const debounce = (fn, timeout = 3000) => {
    let timer;
    return (...args) => {
        clearTimeout(timer);
        timer = setTimeout(() => {
            fn.apply(this, args);
        }, timeout)
    }
}

const processChange = debounce(saveInput, 2000);
processChange("foo");
processChange("foo");
processChange("foo");
processChange("foo");
processChange("foo");

By commenting out clearTimeout and running the code, "foo" is printed five times. However, with clearTimeout included, "foo" is only printed once. I would like to understand how exactly clearTimeout affects the execution, especially in terms of the event loop. Any clarification on this matter would be greatly appreciated.

Answer №1

When you utilize the setTimeout(x, y) function, you are essentially instructing to "execute function x after y milliseconds." On the contrary, when you use clearTimeout, you are essentially cancelling that instruction.

In this scenario, it is advisable to clear the timeout each time a new one is initiated. This ensures that any previous timeouts set by debounce are canceled before a new one begins.

If you neglect to clear the timeout, you may encounter a situation where multiple timeouts from all 6 calls to processChange are active simultaneously, leading to several outputs at once. By clearing the timeout every time, you will only receive a single output.

Additional notes following the revision of the question

setTimeout(x, y) introduces a delayed trigger into the event loop that will activate after y ms. Adding numerous instances of setTimeout will result in multiple triggers queued up in the event loop. Failing to clear them means they remain inactive until triggering and executing their respective functions.

Conversely, if you clear the timeout before y ms have passed, the timeout is removed from the event loop, preventing it from firing.

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