The function WebGLRenderer() from three.js allows for rendering in

When initializing the WebGLRenderer, I am passing in a canvas DOM element like shown below:

var jqc = $('#myCanvas'); //accessing canvas with jQuery;
var par = {canvas:jqc.get()}; //creating parameter object with canvas DOM element
var renderer = new THREE.WebGLRenderer(par); //initializing WebGLRenderer using myCanvas
//issue arises in constructor

Am I overlooking something in this process?

I have tested the code without passing any parameters to the constructor, and it works fine. The problem arises when I attempt to use the par object to specify the canvas already present on the page.

Answer №1

.get will always return an array, even if it consists of just one element. You can test this by using the following code:

var element = { container: jqc.get(0) };

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