The error message "GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs" is alerting about a custom shader issue in

I am working on building a custom shader that will not be rendered. I specifically want to instruct the fragment shader not to write anything, therefore I am not setting gl_FragColor in the code.

The shader program performs well on Firefox and Edge, however, it is encountering an issue on Chrome. The warning message on Chrome states: "GL_INVALID_OPERATION: Active draw buffers with missing fragment shader outputs."

Is there a way to resolve this problem on Chrome? Are there any settings that can allow the shader to be accepted without a fragment output?

vertexShader:

  void main() 
  {
    vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
    gl_Position = projectionMatrix * modelViewPosition;
  }

fragmentShader:

  void main() {
    return;
  }

Answer №1

To prevent this caution message, you may want to set Material.colorWrite to false. By doing this, WebGL will deactivate all color components when your custom shader material is applied during rendering.

three.js R107

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