https://i.sstatic.net/yNxD5.gif
Within my Three.js environment, I am encountering an issue where my texture fails to blend with other textures at certain viewing angles, while all other elements continue to function properly. Any suggestions on how to resolve this? I am utilizing a custom shader to eliminate green-screen pixels.
I have experimented with enabling different blending modes, such as:
material.blending = THREE.CustomBlending
material.blendSrc = THREE.OneFactor
material.blendDst = THREE.OneMinusSrcAlphaFactor