Hey there! I've recently delved into the world of three.js and I'm working on creating a captivating scene with 3D spheres and a simple rotation using orbit controls. However, I've encountered an issue where the spheres appear flattened or 2D when I rotate the camera. I'm not sure where I went wrong in my current code.
If you'd like to take a look, here's the jsFiddle link.
// Code snippet goes here!