Switching function handlers between elements in the d3 DOM framework

I have developed a piece of code that is designed to transfer event handlers from one element to another while removing them from the previous control. You can see the functionality in action on this fiddle: http://jsfiddle.net/pydty4bq/

var slider = d3.select('#slider1');
        var slider1Config = {
            element: slider,
            drag:function(e){
                if(d3.event.toElement)
                    console.log('has toElement',d3.event.toElement.valueAsNumber);
                else
                    console.log(d3.event.sourceEvent.srcElement.valueAsNumber);
            },
            dragstart:function(){console.log('dragstart!');},
            dragend: function(){ console.log('dragend!');}
        }
        var _drag = new Drag(slider1Config);
        _drag.element(d3.select('#slider2'));

The function _drag.element is meant to transition event handlers from slider1 to slider2, but at the moment both elements are triggering event handlers.

//drag functionality

var Drag = (function(){
    var _opts,
        _drag = d3.behavior.drag();
    var eventList = ['drag','dragstart','dragend'];
    function attachEvents(opts){
        eventList.forEach(function(e,i){
            if(opts[e]){
                _drag.on(e,this[e]);
            }
            else{
                _drag.on(e,null);
            }
        }.bind(this));
    };
    function detachEvents(){
        eventList.forEach(function(e,i){
            if(_opts[e]){
                _drag.on(e,null);
            }
        }.bind(this));
    }
    function Drag(opts){
        _opts = opts;
        attachEvents.call(this,opts);
        _opts.element = opts.element.call(_drag);
        _opts.element.attr('isDraggable',true);
    }
  Drag.prototype.drag = function(args){
      _opts.drag(args);
  };
  Drag.prototype.dragstart = function(args){
      _opts.dragstart(args);
  }

  Drag.prototype.dragend = function(args){
      _opts.dragend(args);
  }
  Drag.prototype.element = function(el){
      if(el){
          detachEvents.call(this)
          _opts.element = el;
          attachEvents.call(this,_opts);
          _opts.element.call(_drag);
      }
  }
  Drag.prototype.config = function(opts){
      _opts = opts;
      attachEvents.call(this,_opts);

  }
    return Drag;
})();

There seems to be an issue with the detachEvents function as it does not successfully remove event listeners from the previous element. What could be causing this problem?

Answer №1

Let's explore the functionality of the drag behavior.

To begin, you need to initialize the behavior like this:

var _drag = d3.behavior.drag();

Next, you can assign event handlers to it:

_drag
    .on('dragstart', function() { ... })
    .on('drag', function() { ... })
    .on('dragend', function() { ... });

After defining the handlers, you attach this behavior to an element:

d3.select('#slider1').call(_drag);

This action effectively links the defined handlers to that specific element (although the actual events may have different names).

If you need to remove an event handler associated with the behavior, you can do so using the following method:

 _drag.on('dragstart', null);

This approach works as expected.

HOWEVER

An issue arises when applying the behavior with a disabled event handler to an element that already has an active event handler - the element's handler remains enabled. For instance:

_drag.on('dragstart', null);
d3.select('#slider1').call(_drag);

In this scenario, #slider1 will continue to respond to dragstart events as before.

Based on my experiments, it seems like a potential bug in the implementation rather than intended behavior.

Nonetheless, there is a workaround to detach all drag-related handlers from an element at once.
Since these events are within the .drag namespace, you can disable them collectively like this:

d3.select('#slider1').on('.drag', null);

You can view a demonstration of this concept on this JSFiddle link

Answer №2

It is essential to grasp that the drag behavior, which is produced by calling d3.behavior.drag(), can be utilized across various selections without any knowledge of the DOM elements it is bound to.

Internally, this behaviour features a bespoke dispatch object that abstracts artificial events such as "drag", "dragstart", and "dragend". These events are entirely distinct from native events triggered by the DOM itself. The internal dispatch acts as a system for:

  1. Recognizing these abstract events
  2. Managing the attachment and detachment of event listeners
  3. Providing an interface to trigger these abstract events
  4. Notifying registered listeners after the events are triggered

The code snippet presented results in the following output...

var _drag = d3.behavior.drag();

_drag
    .on('dragstart', function() { ... })
    .on('drag', function() { ... })
    .on('dragend', function() { ... });

It's important to note that the code above does not reference any specific DOM elements or their events. On its own, the behavior cannot perform any actions until it is linked with the DOM UI through selection.call(behavior). This connection is where the behavior gains interaction with the DOM UI. To abstract events like dragstart, this association translates into action using code like:

selection.on({ "mousedown.drag": mousedown, "touchstart.drag": touchstart })
.

Therefore, two entirely separate native events - "mousedown" and "touchstart" - originating from the selection's DOM elements are employed behind the scenes by the drag behavior.

(The addition of ".drag" to the standard event names helps namespace them as pointed out by @dekkard. D3 handles this naming convention internally and removes it before subscribing.)

The listeners - mousedown and touchstart - are objects created within and enclosed by the d3.behavior.drag entity. Both these listeners tie back to the operations within the behaviour object, thereby initiating the drag process. As long as the behavior instance remains active, it continues to listen for these DOM UI events.

In sum, there exist two distinct interfaces here: one manages the abstracted events ("drag", "dragstart", "dragend"), while the other links up with the actual DOM UI events ("mousedown", "touchstart").

Consequently, the provided code snippet has the following impact...

detachEvents.call(this)
_opts.element = el;
attachEvents.call(this,_opts);
_opts.element.call(_drag);

This sequence detaches and reattaches listeners to the dispatch object within the behavior, then adds the behavior to a secondary selection. Now, triggering a "mousedown" or "touchstart" event on either selection will invoke identical drag behavior.

According to the documentation referenced at this link, the approach suggested by @dekkard - .on('.drag', null) - stands as the sole method to disconnect the behavior from the selection, marking it as more of a feature omission than a bug.

Note: Enhancing D3 functionality could entail replacing the existing code with...

function drag(selection, remove) {
    [{e:"mousedown.drag", l: mousedown},{e: "touchstart.drag", l: touchstart}]
    .reduce(function (s, b) {return s = s.on(b.e, remove ? null : b.l)}, this)
}

within the d3.behavior.drag module. Subsequently, you could utilize...

_opts.element.call(_drag, "remove")  

to effectively detach the behavior.

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