I'm currently experimenting with adding edges to an object in Svelthree.
While I understand how to incorporate a geometry into a scene using mesh, I'm unsure of how to include lines at the edges of the geometry.
Referencing the official REPL tutorial ():
<Scene {sti} let:scene id="scene1" props={{ background: 0xedf2f7 }}>
<PerspectiveCamera {scene} id="cam1" pos={[0, 0, 3]} lookAt={[0, 0, 0]} />
<AmbientLight {scene} intensity={1.25} />
<DirectionalLight {scene} pos={[3, 3, 3]} />
<Mesh
{scene}
geometry={cubeGeometry}
material={cubeMaterial}
mat={{ roughness: 0.5, metalness: 0.5, color: 0xff3e00 }}
pos={[0, 0, 0]}
rot={[0.5, 0.6, 0]}
scale={[1, 1, 1]} />