I'm currently using A-Frame version 1.0.4 and have experimented with both spotlights (as shown in the attached image) and direct light sources.
Adjusting the shadowBias to -0.0001 only minimally impacts the artifact issue.
By setting shadowMapHeight and shadowMapWidth to 1024, the artifact reduces slightly from the light source. However, completely eliminating it requires increasing it to 4096, which is a performance hit as all lights can't have a 4k shadow map.
An alternate effect is seen by extending the shadowCamera far distance, for example, from 500 to 5000. This, however, results in incorrect shadows being cast away from objects—even after adjusting the shadowBias.
Am I missing something? Why do default light settings pose these issues? Could it be related to the models used?
Any insights on this matter would be highly valued.